Star Trek Online Where Do You Get Dark Matter Torpedo
Star Trek Online where do you get dark matter torpedo? Find its reputation route, weapon effects, equip limits, and tips for fitting it into your build.
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Where Do You Get the Dark Matter Torpedo?
If you’re wondering “Star Trek Online where do you get dark matter torpedo,” here’s the short answer. The Dark Matter Quantum Torpedo Launcher comes from the reputation system. Its kinetic impact, stacking damage over time, and equipment set connections make it useful to consider for both dedicated torpedo ships and mixed weapon builds.
Use the weapon’s full name when looking for it: Dark Matter Quantum Torpedo Launcher. The Mk XII version is a Very Rare ship weapon with two restrictions worth knowing before you equip it:
- It binds to your character on pickup.
- You cannot equip more than one of this item.
Earn it on the captain who will use it. Character binding makes that choice matter, while the equip limit means a multiple-launcher build needs other torpedo types alongside it.
Official page: Star Trek Online (playstartrekonline.com)
What the Launcher Actually Does
The launcher deals kinetic damage on impact and applies Dark Matter Dissolution, a separate physical damage effect that ticks over time. Critical strikes apply additional stacks.
Image: Steam / Cryptic Studios
The Mk XII weapon has these attributes:
| Attribute | Effect or requirement |
|---|---|
| Quality | Very Rare |
| Modifiers | [CrtH]x2 [Dmg] |
| Critical chance modifier | +4% |
| Targeting arc | 90 degrees |
| Dark Matter Dissolution | Physical damage every 1 second for 10 seconds |
| Critical strikes | Apply two stacks instead of one |
| Rank requirement | Rear Admiral, Upper Half |
Keep the target inside the launcher’s firing arc. A ready weapon still needs a valid firing angle, so maneuvering matters when your ship also carries broadside-oriented energy weapons.
Avoid judging the launcher only by its initial hit. Dark Matter Dissolution adds a continuing damage component, and critical hits increase how many stacks you apply.
Fitting It Into Your Ship
For a ship that attacks nose-first, put the launcher in a forward weapon slot so you can fire while keeping your primary weapons on target. Moving a torpedo aft changes the direction it can engage; it does not solve shared torpedo cooldowns.
Image: Steam / Cryptic Studios
The launcher also has equipment set connections. The Wide-Angle Dual Heavy Beam Bank from the Discovery reputation contributes to the same set, giving you an energy weapon option alongside the torpedo.
For a science-and-torpedo setup, other weapons to consider include:
- Gravimetric Photon, which can share a forward loadout with the Dark Matter launcher.
- Particle Emission Plasma, a crafted option used in science-and-torpedo builds.
Keep your ship’s purpose in mind when choosing supporting weapons. A science build using projectiles and a dedicated kinetic build have different priorities; equipping several torpedoes alone does not make their ability rotations interchangeable.
Torpedoes also handle weapon power differently from energy weapons. Your weapons subsystem must be online to launch them, but additional weapon power does not increase torpedo or mine damage. On a dedicated projectile build, redirect that extra power toward other subsystems rather than raising weapon power solely to strengthen the launcher’s hits.
Managing Multiple Torpedo Launchers
Torpedoes have two separate cooldowns: each launcher’s individual recharge and a shared delay between launcher activations. Reducing one does not automatically remove the other.
Image: Steam / Cryptic Studios
The normal shared delay is 2 seconds. For example, after firing the Dark Matter launcher, you can fire a ready Gravimetric Photon launcher 2 seconds later. Each weapon still has to finish its own individual recharge before it can fire again.
Torpedo firing modes also affect the next eligible launcher. If you want a particular weapon to receive High Yield, pay attention to which launcher is ready when you activate it.
Watch your firing rotation before adding another torpedo. Cooldown reductions can let earlier-priority launchers become available again before later weapons get their turn. If a launcher rarely fires, reconsider whether that slot would contribute more through an energy weapon or a useful set combination.
Finally, support the kinetic impact by weakening enemy shields. Use your energy weapons or shield-focused abilities to open the target up, then keep your torpedo firing arc aligned while the launcher cycles.
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